by Rick Glos
13. January 2012 11:44
Notes from a class taken a few years back
Developing a Rich Interactive Application Experience
9 – 10:15
- Brian Henderson
- UX Design – not something added later
- Music notes – blank space just as important
- Figuring out right way to look at problem not solution
- Context
- user
- user goals
- words they use
- methods they use
- Users –> Collect Stories
- immerse yourself into their domain / screenshots / demos
- talk to the right user – end user versus their manager
- sometimes users don’t know what they want
- don’t just listen – they often tell you the solution and not the problem
- Hide complexity
- discovery becomes part of the reward of learning the application
- Persona’s – define
- Think in terms of scenario’s – not features
- Guidance, Game, Simplicity
- too many choices, context for UI
- reward to learning, filling out profile, etc. – a game
- incentives – badge or reward (e.g. Stackoverflow, Digg)
- 6 Principles
- Make it Direct (make it obvious)
- Keep it lightweight
- Stay on the page
- Provide invitations (leaders – lead them along task)
- Use transitions
- React immediately
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Tags: computers